Week 11: Sound Creation

The progression for this week was mainly focused on sound, Briana and I were working on refining the spatial elements in regards to Matt’s suggestions of using pipes to help the sound to resonate through them and use to bring the space closer together by allowing the audience to look through the pipe.

However, as we were unable to find a pipe big enough to look through we decided to look more into using them for sound. We tossed out ideas that involved hanging the pipes from the ceiling and positioning them next to the speakers to get a resonance from the sound. When testing this working very well, however, we found various sizes of pipes that allowed the sound to resonate in different ways.

 

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Testing the sounds created with the different sized pipes near the speakers.

 

Therefore we decided to create a board that held three different sized pipes, a large pipe, medium pipe and small pipe. Resting below it are speaking to channel the sound specifically through each pipe creating a focused channel of sound.

 

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Our board creation to channel the sound through the pipes.

 

As we were unable to test out our creation in full as we need to find one larger speaker, we will have to wait until next week to see it all come together and the improved audio to accompany it.

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In terms of video and audio, we took a step back but this testing allowed us to see what would definitely not work. We were missing two members of the group this week, however, Nathan and Shaun took it upon themselves to refine the video and audio. Shaun’s video focused more on the face and it’s facial expressions, whereas Nathan’s approach looked at the expressions created with the whole body. After discussion with Jo and Matt, it was stated that focusing on just the face with very little movement but more on the lighting would work better for our piece.

With the sound, this week we decided to use music and instrumentals to see how that would work, however, this choice was ineffective to our piece and meant we were throwing too much at the audience with the music. Therefore, next week we will look at the audio reverting back to what we originally had of bird noises and ambient sound, focusing more on the ambient sound to find something less abstract.

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